Guide

How to play

The sphere runs forward on its own. Your job is to pick the right lane, jump at the right moment, and stay calm when the world turns sideways.

Controls

Action Keyboard Touch
Move left A or ← Swipe left
Move right D or → Swipe right
Jump Space, W or ↑ Tap anywhere, or swipe up
Drop back down S or ↓ Swipe down
Pause Esc or P Pause button, top right

You can change lane in mid-air, and one long swipe can cross two lanes. A jump pressed a split second early still fires the moment you land, so you never lose an input.

Gravity portals

The signature mechanic. Every few hundred metres a swirling ring fills the tunnel. Fly through it and gravity rotates: the track you were on ends, and the run continues on a wall or on the ceiling. You can see the new track through the portal before you reach it.

Hazards

Anything orange or red is dangerous. Everything is introduced one zone at a time.

Hazard First appears How to beat it
Barrier Zone 1 Change lane, or jump over it.
Energy wall Zone 2 Too tall to jump. Use an open lane.
Gap Zone 3 Jump full-width gaps. Steer around partial ones.
Falling platform Zone 4 Flashing tiles will drop. Leave that lane early.
Laser gate Zone 4 The curtain sweeps, then locks. Pick a lane it is not in.
Spinner Zone 5 Jump the rotating arm, or pass on the side it is not sweeping.

Scoring

The score is fully transparent. The same run always gives the same score.

Source Points
Every metre travelled 1
Every energy crystal 25
Every gravity portal survived 150

Tips for longer runs

  1. Follow the crystals. Lines of crystals usually trace a safe route through the next hazard.
  2. Look far ahead. Watch the horizon, not the sphere. You have more time than it feels like.
  3. Do not jump out of habit. Energy walls and lasers punish jumping. Steer first, jump only when you must.
  4. Use the drop. If you jumped too early, drop to land sooner and be ready for the next move.
  5. Relax through portals. Nothing can hit you while gravity is shifting. Take a breath.

Got it?

Play now