Guide
How to play
The sphere runs forward on its own. Your job is to pick the right lane, jump at the right moment, and stay calm when the world turns sideways.
Controls
| Action | Keyboard | Touch |
|---|---|---|
| Move left | A or ← | Swipe left |
| Move right | D or → | Swipe right |
| Jump | Space, W or ↑ | Tap anywhere, or swipe up |
| Drop back down | S or ↓ | Swipe down |
| Pause | Esc or P | Pause button, top right |
You can change lane in mid-air, and one long swipe can cross two lanes. A jump pressed a split second early still fires the moment you land, so you never lose an input.
Gravity portals
The signature mechanic. Every few hundred metres a swirling ring fills the tunnel. Fly through it and gravity rotates: the track you were on ends, and the run continues on a wall or on the ceiling. You can see the new track through the portal before you reach it.
- Your controls never change. Left is still left on screen.
- There are no hazards just before or just after a portal, so you always have time to settle.
- Each portal is worth 150 bonus points and shifts the colour of the whole world.
Hazards
Anything orange or red is dangerous. Everything is introduced one zone at a time.
| Hazard | First appears | How to beat it |
|---|---|---|
| Barrier | Zone 1 | Change lane, or jump over it. |
| Energy wall | Zone 2 | Too tall to jump. Use an open lane. |
| Gap | Zone 3 | Jump full-width gaps. Steer around partial ones. |
| Falling platform | Zone 4 | Flashing tiles will drop. Leave that lane early. |
| Laser gate | Zone 4 | The curtain sweeps, then locks. Pick a lane it is not in. |
| Spinner | Zone 5 | Jump the rotating arm, or pass on the side it is not sweeping. |
Scoring
The score is fully transparent. The same run always gives the same score.
| Source | Points |
|---|---|
| Every metre travelled | 1 |
| Every energy crystal | 25 |
| Every gravity portal survived | 150 |
Tips for longer runs
- Follow the crystals. Lines of crystals usually trace a safe route through the next hazard.
- Look far ahead. Watch the horizon, not the sphere. You have more time than it feels like.
- Do not jump out of habit. Energy walls and lasers punish jumping. Steer first, jump only when you must.
- Use the drop. If you jumped too early, drop to land sooner and be ready for the next move.
- Relax through portals. Nothing can hit you while gravity is shifting. Take a breath.